HT1136A
• The contest starts from positions in section 3.
During the contest, UP, DOWN, LEFT,
RIGHT, PASS, and KICK keys can be selected
for attack or defense. Each side’s team mem-
ber can move to the next section (but cannot
go backward) only in offense. At player’s pen-
alty area, press the left or the right key to
move the player’s goal keeper to protect the
goal. When the player is in the opponent’s
penalty area, the shot to the goal cannot be
controlled.
• When time is up and the score is even, a
penalty kick contest decides the winner. Each
side has 5 shots at goal. If any side wins over
3 balls, then the PK contest is over. If the 5
penalty shots are taken, and the score is still
even, each side is given one more deciding
penalty kick. During the PK contest, the
RIGHT or the LEFT key can be held and then
press the KICK key to do goal shooting to the
desired direction.
• When the player wins at the 5th, 10th, and
15th half, a championship cup is shown on the
screen and music is played. Whenever the
championship cup appears, the pace of the
remaining contest becomes faster.
• When the game is over, and the total of all the
games exceeds the current highest score re-
cord, the new total will replace this. When
GAME OVER is shown on the screen and if
START/ON or OFF key is not pressed, after
two minutes it automatically goes into the
OFF condition.
Counting method
When a goal is scored, one point is awarded.
The score is displayed as a ratio. The left score
is the player’s and the right score is the oppo-
nent’s. The highest score is shown by “half” to
indicate the highest winning half.
Sound effects
• Game starting music
• Short whistle sound
• Team member moving sound
• Ball moving sound
• Pass through to the next level sound
• Long whistle sound
• Changing screen sound
• Game over sound
• Winning championship cup sound
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17th Nov ’98